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I would imagine a score of 950k+ would theoretically be possible, but a million would be unlikely. You'd also need to get every honey pot, as well as collect every hat and kill the witch, every time. If memory serves, you get 1000 points for each gem eater kill, and by killing them ASAP you'd also minimize the number of gems they eat, meaning more gems for you to collect and hence more points. I guess Im used to being a bit fleeced on eBay by now but thankfully I did get a better job to help offset some of this, still a ways to go to finish my goal though Edited January 15 by goldenpp72. Maybe the first few boards are so low scoring that skipping them with the first warp makes sense.Īfter optimizing the number of warps and which one(s) to use, one would have to kill all of the gem eaters as quickly as possible at the beginning of every board on which they appear. goldenpp72 congrats on getting down to your final XEGS game Crystal Castles is definitely a tough one to find. The player takes on the role of Bentley Bear, who must run around a number of 'castles' - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms. Since Frank's WR game showed a higher score was possible by using only the first warp, I would think logically that maybe using no warps and playing every board would theoretically get you the highest possible score, but who knows. Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namcos legendary 'Pac-Man'. Of course, playing through a lot more levels at a very high level is not only a lot more dangerous but a lot more difficult. Frank's game showed that wasn't true, that you could forgo much of the time bonus if you collected more points playing the long way. I think the thinking was the time bonus was the most critical to your final score, so logically you'd want to finish as quickly as possible by using all of the warps while collecting as many points as possible along the way. Then in early 1988 Frank Seay blew up that theory by using only the first warp and playing out the rest of the game the long way, and notched history's only known 900k+ game with a new world record of 910k.Īren't you on Alpiger's forum? I'm surprised all of that hasn't been detailed there more than once over the years. Mark Alpiger set the world record that way with an 898k in 1987. As far as I know, all high level Crystal Castles players would use all of the warps to get to 8-1 as quickly as possible and then play it out from there.
CRYSTAL CASTLES GAME EBAY TV
The Map, a favorite character from the Dora the Explorer TV show, frequently asks kids to solve problems by selecting the correct object.I think for the longest time it was believed so. During the adventure, Dora will fly using butterfly wings, hop across dancing flowers, and even slide down a dragon's back.
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It incorporates a variety of everyday motions to make things happen on the screen, including waving the Wii remote over your head to simulate painting. The game is played by turning the Wii remote sideways and then tilting it in the direction you want Dora to go. Crystal Castles has nine levels with four castles each, and a tenth level which features a single castle the clearing of which ends the game.Each of the 37 trimetric-projected castles consists of a maze of hallways filled with gems and bonus objects and also includes stairs, elevators and tunnels that the player can use as shortcuts.
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With Dora, kids will travel to a storybook land where friendly dragons fly, butterflies live in a cave, and magic castles are wondrous to behold. To find the crystals, Dora and Boots must first collect the pages to the storybooks, and then jump inside the books. A selfish king has stolen the color crystals that provide the vibrant hues to this world and hidden them inside storybook worlds. In Dora the Explorer: Dora Saves the Crystal Kingdom, Dora and Boots help save the Crystal Kingdom from becoming all gray in color.